cgcontextsetfillcolorwithcolor: invalid context 0x0 color set

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This warning is issued when a color is set to the CGContextSetFillColorWithColor property in the context 0x0. To fix this, set the color to CGContextGetFillColorWithColor instead. For more information, see CGContextSetFillColorWithColor.

It’s a warning that a CGContext has a CGContextSaveGState call in it. This is a hint that the context is a CGContext, not the internal graphics context.

It is a warning that a CGContext has a CGContextSaveGState call in it. This is a hint that the context is a CGContext, not the internal graphics context.

The code below shows the color set of the green background and the blue background in the context 0x0.

The color set of background is the color of the white background for the object context.

This warning is caused by the fact that the CGContextSaveGState call isn’t made in a context that doesn’t have a CGContextSaveGState call. In other words, the code in question is calling an internal CGContextSaveGState call in the background, which isn’t what you want as an indication that it’s an internal context.

The problem is that the CGContextSaveGState call isnt made in a context that doesnt have a CGContextSaveGState call. In other words, the code in question is calling an internal CGContextSaveGState call in the background, which isnt what you want as an indication that its an internal context.

It’s like the new “context set” stuff on the iPhone. It works well for one-line contexts and for things like setting colors, but it doesn’t work for all other contexts.

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