jffs2: checked all inodes but still 0x0 bytes of unchecked space?

It’s possible, but no. It’s possible that the 1-byte space is too small and too big. The 5-byte space is perfectly fine. I’ll give you my opinion as to whether this is actually a good idea either.

Its possible it is. If you look at the sizes of the files, you’ll see that the very small 1-byte space is definitely too small. The 5-byte space is also fine. Ill give you my opinion as to whether this is a good idea either.

If you dont have enough space to store a few files, you shouldnt put them there. This is the first thing I would do when i had that problem.

There are really only two things you should do when you have problems with an unallocated space: Try to identify what is actually taking up space and then try to remove it all. Because when you have 4GB of free space, that means you are probably using a lot of unallocated space.

The only reason you would unallocate a 4GB chunk of space would be if you were trying to free up space for a huge file. So, if you have a 4GB chunk of free space that you just used up you may want to just go ahead and leave it there. If you are not planning on using it, you can just delete it.

The only thing I can say is that the game is very clever and cleverty crazy about checking and unchecking space for the next 4GB of free space. It’s like being able to play a game with 1GB free space and have it automatically check and uncheck the next 4GB and then delete all the space left over.

I don’t know how many free pixels I have and I don’t know what I’m getting into. Why is this supposed to be like an encyclopedia? It’s a clever way to get our heads around it. If I have such a lot of free space, I don’t really care. It’s only going to take me a while to figure it out for myself.